v6.5 [Mar 1, 2017]
Fixes:
Artlantis crashes when trying to open a V5 project and gave a strange message
Impossible to activate/deactivate the enhanced Sky le Ciel when in White Model engine
Render Manager did not manage the right displacements when the objects are linked to each other
Render Manager hierarchized objets were deformed
Render Manager light cone not taken into account
crashed when opening an .atl version 5.0 file
When a light had a cone of 0 degree the engine crashed when switching off the light
Deleting a keyframe crashed
Render Manager displayed the billboards differently than in Artlantis
Lost of files saved on the Desktop
Object Man-C040 crashed Artlantis
Error displayed after a rendering in 3840 x 2160 pxl with an Education license
Render Manager crashed if the user name of the session embedded double bit characters or accents
Render Manager solicited too much the CPU even when it was not calculating
Create a keyframe then deleted it crashed Artlantis
.atla file objects lost after a Save as .atl
Enhancements:
Artlantis Batch is reintroduced it is located into the Artlantis folder.
v5.1 [Dec 11, 2013]
1. Artlantis 5 offers features to your perspectives: each point of view now has its own infinite ground with altitude and material, as well as background and foreground images. Handling, re-sizing and adjusting backgrounds and foregrounds is easier. Artlantis 5 also introduces a function particularly useful for high vertical projects: the Architect camera. This option displays the project in two vanishing points only to obtain real verticals. Finally, Artlantis 5 offers better visibility of your project in the 2D view thanks to a sectional cut at the height of the camera and the display of textures.
2. Using the media catalog is fast and efficient. Its organization into categories (icons) and subcategories (titles) allows you to choose in mere seconds the right media for your project. For better use of your workspace, the catalog window can be moved independently on your second screen if you use one. Taking advantage of the catalog, Artlantis 5 includes shaders. Some are optimized with additional parameters like relief mapping to better simulate the depths of surfaces. In addition, non-repetitive tiling shaders and multi-texture natural shaders simulate natural surfaces like ground, grass, and water.
3. Handling shaders or simple textures in the preview or in the 2D window is easy. A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically. Just like shaders and textures, objects are handled with the same ease in the preview or in the 2D view. Rotate, move, resize or duplicate- everything is optimized. The objects can also be snapped onto edges.
4. It allows you to position the direction and fall-off of a single light or of a selection of lights right in the 3D space. Last but not least, Artlantis 5 simulates the volumetric effect of a light by adding a cone of light at each spot in your scene.
5. Starting with Artlantis 5, the manual heliodon can be set easier than ever by adjusting the angles for zenith and azimuth right in the Inspector. Like the lights, the volumetric effect of the rays of light, or ‘God rays’, can be added in post-process in the heliodon settings. To give you greater freedom in image reprocessing, these effects are recorded in specific layers when exporting in PSD.
6. The Artlantis Studio 5 Timeline has been optimized to ensure precise control of all events and movements associated with your animations. Each animated parameter is now presented as a track and as a hierarchical list. With magnetic guides, the key frame will snap automatically and graphically, ensuring a fluid connection and simplified synchronization of sequences. Finally, to enhance your animation, high-definition 3D characters are available for sale in the Media Store.
The Ilumination 110 is a simple yet powerful solution to life's lighting delimas